**Will Change Soon** especially the ups and downs...I think we're getting rid of the whold dice thing. Also, the bar system will be taken out.
There are five groups of creatures you can choose from. Each one of them has there own abilities and ups and downs. Mystical Creatures
These creatures use magicical attacks combined with physical ones. If well rped, their attacks can get really strong.
ups:Mystical Creatures have very good health and use magic. They're strong in both pysical and magical moves. Overrall they are powerful creatures.
downs: Their magic CAN run out in a battle, they can't use items until they have made it to the third country, and all through the first country they don't know how to use magic.
- Phoenix-learns fiery and flying abilities. When it reaches a certain level it can also heal itself with tears
- Griffin-with the power of a lion and eagle, it uses light abilities
- Merpeople-Uses water abilities and singing
- Dragons-with it's incredible fire power, it can be matched with the phoenix.
BeastsThese creatures use no magic, but have strong physical moves. The only creatures that compare with physical moves are the mystical creatures. Beasts seem like a silly choice, but eventually they can be tolerant to elemental attacks.
ups: They can eventually be tolerant to elemental attacks, and they have strong physical moves, and are quick and strong.
downs: They do now use magic, dust, or weapons.
- Cheetah-a quick beast that is so fast that anyone who fights it will have low accuracy.
- Wolf- a strong beast that can attack with higher than normal
attack power
- Ape- Even stronger than the wolf.
Humans
These creatures use weapons. Because of this, they can do a lot. Eventually they can add elemental power to their weapons do, inflicting a stronger damage on an elemental creature it is good against. Humans can always buy almost any item, and are easy to rp.
ups: They can defend themselves with shields and use weapons
downs: They have terrible physical attack, and rely one items. They also do not use powder or magic.
- Sword class-start off with a small blade and keep upgrading it until you have a thick, strong blade, or a nice agile one.
- Double-blades-start off with a small dagger or knives and learn to attack with double blades.
- Lances/axes-Again, start off small and then it gradually gets stronger
- Bow and Arrow- Some battles require a little less close-combat-in which the arrows are handy.
- Fighter- starts off with weak gauntlets or knuckles, then fights with gauntlets
* humans can learn more than one class
Fairies
**Special Note: Guys, don't be afraid. This doesn't mean you have to be
dressed up with a green skirt, be one inch tall, and have cute little
fairy wings. You can look almost human and have no wings at all.** : )These creatures are well tuned with elements, so if you like that kind of stuff, they're a fun rp for you. They use "powder" for their skills, which they DO run out.
ups: They have elemental attacks and can use a weapon. ( but only one)
downs: They rely on powder, and are as weak with physical attacks as humans. Also, beasts are good against them.
( Here are the types of fairies and their powder. The first part is their original type, the part after/ is what it turns into after a lot of time with your charrie. There is also the personality that goes along with each type and the powder. A fairy can learn up to three types of powders, which can combine to make rare powders, or powders that include interesting side affects like wings, unusual strength, and other unusual abilities. The ones with * are rare beginning powders.)
*!Updatednessness: You can have a healer fairy or a attacking fairy; attacking fairies can attack close, healer fairies heal and can only do spells!*
- Fire=>Lava: A fairy with a fiery
personality. Usually proud or cheery.
Heatpowder
- Water=>Ice: A fairy who keeps to
themselves.
Aquapowder
- Electric=>Plasma: A clever fairy.
Shockpowder.
- Wind=>Storm: Usually a fragile
fairy, or someone who feels powerless. Often stealthy
Windpowder.
- Nature=>Virus: -A love of nature,
and usually a believer.
Treepowder
- Earth=>Steel: Firm, determined.
Earthpowder
- Time: A fairy usually attached to their
memories.
Memorypowder.
- Lava: Stubborn to get its way
Heatpowder
- Shadow: A fairy who attaches themselves
strongly to a person.
Darkpowder.
- Death: Respect to the dead.
Angelpowder
- Light=>Emotion: An emotional fairy;
usually lights a person up with their kindness...though it is hard
for them if their light dies out.
Lightpowder/Emotionpowderwater is good against fire, fire is good against
nature, nature is good against water.
Youkai/Obake ( if you do not know about them, here are some good sites:
http://www.youkaimura.org/index2.htm and
http://obakemono.com/introduction.php)
These creatures rely on magic. They are much like mystical creatures. Their magic DOES run out.
ups: They have strong physical and magical powder, much like mystical creatures. They can also be tolerant to magic much like beasts, but it takes longer.
downs: They have low health
- houkou-A five-tailed dog spirit with the ability to use five
different elements. ( Five elements is ALOT, but you're attacks,
therefore, are weaker. Than again, you're good against more people.)
- kappa-a water monster with skillful water techniques.
- Kitsune-A clever fox with illusion techniques.
- nekomata-a skillfull, magical, cat spirit with fiery and tricky abilities.
Go to
https://fantajiiworld.rpg-board.net/Creatures-h2.html to find a little more about each group, and choose your creature.